I guess this is an expansion on the previous post, an idea for my army is all well and good when written about vaguely but now i find myself turning to people who actually read what i post for insight and input. Below is my idea for the army overall. There's no real points limit to it but if we say 1750 is where i'm going to for now then that gives an idea of what can be fitted in to keep with the theme i have planned.
The Idea
As with any army, I guess i need some sort of end goal to look to achieve otherwise i'm kinda just hoarding things together without any real reason.
The Basic idea of the army is one which relies on stunningly early aggression, hoping to shatter the enemy force and to steal away again fairly unmolested, to this extent quick units able to achieve this goal seem to be the way forward.
As the Duke/Duchess is leading the army Deep Strike is automatically available for my vehicle's which is very nice indeed. The other thing however that interests me more is his ability to upgrade a squads poisoned weapons to 3+ poison which is nothing to be sniffed at.
So with the Red Viper as the starting point i guess i should build around her. First things first then. A bodyguard unit.
I think I'll go with 9 Kabalite Trueborn led by a Dracon, equipping the unit with 2 Splinter cannons and the other 7 (yes including the dracon) with shardcarbines as i recently discovered they benefit from the Duke's rule.
So this unit is capable of pumping out 33 wounds on 3's shots a turn and adding the Vipers blaster pistol are quite a powerful little unit. These guys will be getting the Vipers personal transport to get about it.
A raider armed with a dark lance for the chance to crack a transport and the mandatory flickerfield. This combination should allow for a deepstrike near say... A spacemarine unit in a rhino. The Dark lance should hopefully crack the transport and if worse comes to worst the Viper can add her blaster pistol.
Suddenly those 10 marines are staring down the barrels of several angry spiky space pixies. Last time me and a friend ran the numbers the trueborn are killing roughly 5 and a third marines. Not too shabby.

The Viper and friends come to just 408 points.
So that's The Viper and her buddies sorted out. What i'm struggling with is what to add next, i know i need some troops but i'm not sure how many or what would fit the idea of a pirate raiding force best.
As for the rest of the army, i can't help but eye up those lovely razorwing jetfighters and toy with the idea of a wing of them screaming across the battle field picking on whatever they're assigned.
Any suggestions on how to fill out some of the other parts for the army would be welcomed. Effectiveness is secondary to overall theme of a lightning fast pirate fleet.
I know that's technically what all Dark Eldar armies are but i don't mean it quite like that. I mean that this force isn't the typical Kabal, they're rebels, brigands one and all, although they call themselves the Kabal of the Bladed Serpent, they really are just a mercenary force led by a pirate captain, I may change to background to make this more in keeping, perhaps turning the Red Viper and her lot into a force for hire in High Commoragh.
Comments and advice more than welcome and hopefully before the end of the week there will be an update containing photo's of a redone Red Viper and more of her lot.
No comments:
Post a Comment